- 8 of the spells are mana acceleration (Avacyn's Pilgrim and Abundant Growth) at 1CMC
- 8 of the spells are growth spells (Ethereal Armor and Rancor) at 1CMC
- 4 spells are Spectral Flight at 2CMC
- 4 spells are Invisible Stalker at 2CMC
- 7 spells are creatures at 3CMC (Geist of St. Traft and Silver Blade Paladin)
- 2 spells are growth spells at 4 CMC (Increasing Savagery)
Percentage wise, this deck should have in its opener: 3 lands, 1 piece of mana accel, 1 1CMC growth spell, 1 3CMC creature, 1 2CMC object, and 1 other card.
Lands went 1-2-3-4-4-5-5-6 for Bant Auras. How about spells that grow creatures? Given how many auras are in the deck and at what cost each one is, Bant should be able to have and have played 1 aura on average in hand turns 1-2, 2 auras from turns 3-5, and 3 auras drawn & played by turns 6 onward.
Of couse, Silverblade Paladin is pretty much an aura his own self. If I count him as an aura that's playable on turn 3, then the ability to draw and play auras goes 1 for turns 1-2, 2 by turn 3, 3 by turns 4-7, and 4 by turn 8.
The deck ideally wants to play Turn 1 mana accel, turn 2 Geist/Stalker, turn 3 1-2 growth spells. It will keep up mana for Selesnya Charm as it needs it, but shouldn't be tinking of it until turn 4 or beyond. It needs to use its Knight token as a surprise blocker in a race, its exile function if its creatures ar being outclassed, or its growth function as a way to push through lethal damage.
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