Ths first chart is the probability that any land drawn is a plains or island:
# Island or plains drawn | ||||||||
Drawn: | >=1 | 0 | 1 | 2 | 3 | 4 | 5 | 3+ |
1 | 47% | 53% | 47% | 0% | 0% | 0% | 0% | 0% |
2 | 74% | 26% | 53% | 21% | 0% | 0% | 0% | 0% |
3 | 88% | 12% | 42% | 37% | 9% | 0% | 0% | 9% |
4 | 95% | 5% | 28% | 42% | 22% | 3% | 0% | 25% |
5 | 98% | 2% | 16% | 37% | 33% | 11% | 1% | 44% |
6 | 99% | 1% | 8% | 28% | 37% | 21% | 5% | 63% |
So, if you draw 1 land in your opener, there's a 47% chance it is a basis land. When you draw 2 lands, there's a 53% chance just 1 of them is basic, and a 21% chance both are basic.
Next is the chances of drawing a Glacial Fortress as your lands:
# Glacial Fortress Drawn | |||||||
Drawn: | >=1 | 0 | 1 | 2 | 3 | 4 | 3+ |
1 | 21% | 79% | 21% | 0% | 0% | 0% | 0% |
2 | 39% | 61% | 35% | 4% | 0% | 0% | 0% |
3 | 53% | 47% | 43% | 9% | 0% | 0% | 0% |
4 | 65% | 35% | 47% | 16% | 2% | 0% | 2% |
5 | 74% | 26% | 47% | 23% | 4% | 0% | 4% |
6 | 82% | 18% | 44% | 30% | 7% | 0% | 7% |
There's a 21% chance that the first land drawn by the deck is a glacial fortress. 35% chance that one land drawn is a glacial fortress by the time two lands are drawn.
Conditionally, if you have 2 lands drawn, the probability of it being a glacial fortress AND a basic land is 21%. If you have 3 lands drawn, the chance of having 1 glacial fortress and at least 1 basic is 37%. Whether it'll be first or second is a mystery to me. I am not that good at this math, yet.
Next, I want to determine whether 0,1,2,3, or 4 glacial fortresses would be best based for the deck. I'm just going to speculate on this and try to use some sort of deductive reasoning. I made a chart that will compare 8 criteria for combinations of Plains, Island, and Glacial Fortresses in a Delver deck.
1.% First land tapping for {U}
2.% First land being Glacial Fortress
3.% First land being a basic land
4.% Having a land that taps for {W} by 3rd land drawn
5.% Having a fortress and basic by land drop 2
6.% Having a fortress and at least 1 basic by land drop 3
7.% Having the Geist in hand to play by 9th drawn card
8.% Having the Delver or Ponder in hand to play in opening hand
There is a lot of combinations here, too, because we have to determine what basics we'd replace the fortresses with. There's:
UUUU, UUUW, UUWW, UWWW, WWWW
GUUU, GUUW, GUWW, GWWW
GGUU, GGUW, GGWW
GGGU, GGGW
GGGG
15 column chart! :D
No, just kidding. I want to maximize my chances of castign 1st turn Delver. It's the name of the deck! So I only want combinations that have maximum {U} tapping power. That's:
UUUU, GUUU, GGUU, GGGU, and GGGG
5 columns. I have a :(
Land Combo | |||||
Crriteria | UUUU | GUUU | GGUU | GGGU | GGGG |
1 | 84% | 84% | 84% | 84% | 84% |
2 | 0% | 5% | 11% | 16% | 21% |
3 | 68% | 63% | 58% | 53% | 47% |
4 | 62% | 70% | 77% | 83% | 88% |
5 | 0% | 7% | 13% | 18% | 21% |
6 | 0% | 14% | 25% | 33% | 37% |
7 | 51% | 51% | 51% | 51% | 51% |
8 | 68% | 68% | 68% | 68% | 68% |
You have 16 more percentage points of having your first land tap for {U} than having a delver or ponder in your opening hand. Applying the same metric, 16 pecentage points more than the 51% chance of having Geist in your hand by the 9th card drawn is 76%. The first combination that has a 76% or greater chance of having a {W} as the third land drop is GGUU. If you treat this proportionally, though, you'd be looking at a percentage drawing {W} starting at 68%, which is GUUU.
I'm just going to state that while its good to have the highest percentage possible of having {U} and {W} sources in the deck, the loss of tempo that could be generated by running 4 Glacial Fortresses is not worth that maximization. Delver should have ran either 1 Fortress, and 3 extra islands, instead, or 2 fortresses and 2 islands.
What's just so bad is I can't test this theory since Delver does not exist as a deck archetype yet. However! Having this chart and knowing the conclusions I drew from it, and why, contribute to my budding manifest on deck design.
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